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Think. Design. Engage: Where AI Meets UDL and the Design Thinking Process

By Barbara Bray and Stephanie Howell

Stephanie Howell and I decided to create a planning tool using the Design Thinking Process, Universal Design for Learning (UDL), and AI. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what lesson or activity you plan to focus on, how design thinking can support the process, and which AI tools you include in a lesson or activity. We updated a previous planning tool for AI that I co-created with Jackie Gerstein on makerspaces. [source]

There is no “average” brain

The assumption that metrics comparing us to an average—like GPAs, personality test results, and performance review ratings—reveal something meaningful about our potential is so ingrained in our consciousness that we don’t even question it. That assumption, says Harvard’s Dr. Todd Rose, is spectacular—and scientifically wrong. [Source]

“If we overcome the barriers of one-dimensional thinking and demand that social institutions value individuality over the average, then we will change the way we think about success– not in terms of our deviation from average, but on the terms we set for ourselves.”

Dr. Todd Rose, author of The End of Average

From Todd Rose’s Project Variability, he states that “even though we have the most diverse population in the world, we are unable to exploit this natural advantage in human capital.” Four percent of dropouts in the US are intellectually gifted. That comes up to 50,000 minds each year who don’t fit in the average model. How much of this is bad design? We design learning environments for the average learner. We call our system age-appropriate, but it is not. Learners vary on many dimensions of learning.

Universal Design for Learning (UDL)

UDL is based on principles that empower everyone to have agency over their own learning. It enables educators and learners to establish clear goals, anticipate potential environmental barriers, create meaningful options, and fully embrace human diversity.

Center for Applied Special Technology (CAST) 

Universal Design for Learning (UDL), developed by David Rose and Ann Meyers of the Center for Applied Special Technology (CAST). The goal of the updated UDL 3.0 is learner agency.

  • Multiple Means of Engagement The WHY of Learning): purposeful and reflective. 
  • Multiple Means of Representation (The WHAT of Learning): resourceful and authentic. 
  • Multiple Means of Action and Expression (The How of Learning): strategic and action-oriented.

http://www.cast.org/our-work/about-udl.html 

The National Center on Universal Design for Learning refers to the alternate version of the UDL Guidelines found in the book UDL Theory and Practice by David Rose and Ann Meyers. Starting with the WHY of Learning, the UDL 3.0 Guidelines take you on a deep dive into each of the principles, using checkpoints that provide resources, examples, and research. 

The Design Thinking Process

Design thinking is an approach to learning that includes considering real-world problems, researching, analyzing, conceiving original ideas, experimenting, and sometimes building things by hand. This process guides students to consider the needs of others, solve challenges, overcome setbacks, and stay motivated to learn. The process also teaches students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. The Design Thinking Process includes five phases: Empathize, Define, Ideate, Prototype, and Test.

https://dschool.stanford.edu          https://designthinking.ideo.com/

Design Thinking 1. Empathize + (UDL) Engagement/Representation

To create meaningful innovations or solutions, you need to know your audience and care about their lives.

Design Thinking 2. Define + (UDL) Engagement/Representation

Framing the right problem is the only way to create the right solution.

Design Thinking 3. Ideate + (UDL) Representation/Action & Expression

It’s not about coming up with the ‘right’ idea. It’s about generating the broadest range of possibilities.

Design Thinking 4. Prototype + (UDL) Engagement/Representation/Action & Expression

The prototype is the iterative generation of artifacts intended to answer questions to get you closer to your solution.

Design Thinking 5. Test + (UDL) Engagement/Representation

Testing is an opportunity to learn about your solution and your users and invite feedback.

Digital Tools in the Learning Backpack 

Review the AI programs, online tools, and Google Doc templates using any of the examples of activities mentioned above. Choose any of the apps or tools you believe will enhance your lessons and engage your learners to add to your Learning Backpack.

Apps/ToolsActivities/Templates
Figma 
Notebook LM   
ChatGPT 
SchoolAI 
Gemini 
Padlet
Thinglink  
Canva
Crazy 8’s 
Empathy Map 
Generate Sort
Connect

Elaborate 
Thinking Hat activity
Gripe
Jam
Why’s
KWL 

Below are two Google Docs using AI with detailed activities:

 Using AI to Strengthen Authenticity in PBL (Activities)

 From Feedback to Glows & Grows by Greta Sandler

Now it’s your turn!

Choose a lesson you plan to focus on, how UDL and design thinking can support the process with specific activities, possibly the UN SDGs, and which AI apps or tools you will include.

Design Thinking, UDL, and AI Planning Tool

Lesson: 
Design Thinking UDL ConnectionActivitiesAI/Tools
Phase 1: Empathize
Learners brainstorm an understanding of needs in the global community and identify the intended audience in the local community. Learners share what they have learned about the community’s needs and concerns.
Engagement (Why)
Foster collaboration, interdependence, and collective learning 

Representation (What)
Represent a diversity of perspectives and identities in authentic ways  
Phase 2: Define
The learners generate possible authentic problems based on the prioritized needs within the local or global community. Together, they define the problem to address.
Engagement (Why)
Optimize relevance, value, and authenticity  

Representation (What)
Connect prior knowledge to new learning
Phase 3: Ideate
Learners, working in small groups, generate ideas to solve the design thinking problem or challenge. Each generated design is analyzed as to its potential to resolve the design challenge. 
Representation (What)
Highlight and explore patterns, critical features, big ideas, and relationships
  
Action & Expression (How)
Use multiple media for communication
Phase 4: Prototype
Learners collaborate on an idea of a product, event, or story that could solve the problem. Learners collaborate to design the process through multiple tools.  
Engagement (Why)
Nurture joy and play

Representation (What)
Cultivate multiple ways of knowing and making meaning

Action & Expression (How)
Enhance capacity for monitoring progress
Phase 5: Test
The final design is presented to users for feedback. The designers ask users about the degree to which the design met their needs, asking questions about what worked and what still needs improvement.   
Engagement (Why)
Promote individual and collective reflection
Offer action-oriented feedback

Representation (What)
Vary and honor the methods for response, navigation, and movement 

Barbara Bray https://linktr.ee/barbarabray27
Stephanie Howell  
https://linktr.ee/mrshowell24

“Grow Your Why…One Story at a Time” includes 23 stories from inspirational educators, innovators, and entrepreneurs. Go to this page or click on the book to go to Why Press Publishing for launching, details, and resources.

I’m getting wonderful feedback on how much the information and stories in “Define Your Why” have helped them. For more information about this book, go to this page or click on the book for resources, questions, and links.

Make sure you check out more of the Grow Your WHY podcasts and each post that the guests created. Click on this link or the logo below to list by episode, alphabetical, or reflections.

I am a co-host of a new podcast, “Real Talk with Barbara and Nicole.” Check out the episodes about Authenticity in a Polarized Society around different topics. Click on RealTalkBN or the logo below.

About the author

Barbara Bray is a Story Weaver capturing stories from inspirational people about insightful journeys to discover and grow their purpose. As a Creative Learning Strategist, Speaker, Coach, Mentor, and Change Maker, she has worked tirelessly for over 30 years to transform teaching so learning is personal, authentic, and meaningful. Barbara is the owner/founder of Computer Strategies, LLC with its division Rethinking Learning and My eCoach that has a new home at K12Leaders. She was the past co-founder of Personalize Learning, LLC, and co-authored two books: Make Learning Personal and How to Personalize Learning. In 2017, Barbara started the Rethinking Learning Podcast and the #rethink_learning Twitter chat. From the stories her guests shared and her own journey, she wrote "Define Your WHY: Own your story so you live and learn on purpose." She co-hosts the podcast, "Real Talk with Barbara and Nicole" with Nicole Biscotti about authenticity in a polarized society. Barbara is the author of "Grow Your Why... One Story at a Time" with inspirational stories from 23 amazing contributing authors that she self-published under a new division and publishing company, Why Press Publishing.