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Tag: critical-thinking

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Curate your own Learning

Social media is behind all of this. You can retweet and curate resources other people have shared. My Scoop-it Making Learning Personal made it all clear to me where we are going with learning. All of us can be curators of our own learning.

Scoop-it: Making Learning Personal

It’s easy to set up your Scoop-it.

Dashboard: Your dashboard keeps track of the activity:

  • Topic of the Day (whoever is the most active)

  • What’s New (your friends who started a new topic)
  • your Curated Topics (you can have as many as you want)
  • Trending Topics (most active topics)
  • Your Community (links to people who you may be following or who are following you or who have the same tags)
  • Your Stats (number of posts and views)
  • Connect to social media (you choose which ones you want to connect to)
  • Link to your profile (keeps track on the progress of your scoop-it and the topics you follow)
  • Curate: Review suggested content and Scoop-it!
    Scoop-it uses the tags you suggested to find sources from other curators. You then either remove the source, discard it (not sure of the difference yet) or Scoop-it! Your latest scoop appears in your Scoop-it which you can use the move feature to move it where you want it on the page.

    Explore: Review what’s new on the 5 topics you follow.
    Scoop-it uses your tags to find resources with the same tags. You can then rescoop any of the resources.

    Another social media tool that lets you curate your learning is Pearltrees that is a social curation community using a visual map. Just signed up so will be learning and sharing more.

    Pearltrees

    This is the first step for learners to own their learning. They get to choose the resources, but I see a problem. It’s easy to just choose anything that maybe relates to your topic. When you do a Google search, the robots and spiders return millions of resources based on your search. Using your tags Scoop-it and Pearltrees retrieve resources where others have used those tags. I’m finding I’m receiving lots of resources that have nothing to do with my tags. So I need to be very discerning and careful about reviewing the resource to make sure it is relevant to my topic.

    Let’s be real. Will young learners really do this well? This is a skill we will need to teach learners. How to be a critical curator!

    I see the need for a personal guide on the side. This is where teachers, librarians, counselors, and peers as student experts could support learners. Been thinking about this for some time. I’m a coach. Designed a coaching community (My eCoach), and see the need for some type of coach, guide or curator to your curating. Even with a guide, learners will need a new skill:

    critical curating skills

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There You Go -- Being Ridiculous

If you look back ten years (2001), can you ever imagine people walking around talking into their earpiece? or having a smartphone that does everything? At that time, that would be ridiculous or you would think that the person talking to them self was crazy. You probably would have walked a really wide circle around that person. Now lots of people walk and talk into an earpiece or headset. It’s not ridiculous anymore. Right?

I read this article “IDEO: Big Innovation Lives Right on the Edge of Ridiculous Ideas” and it got me thinking. When you visit Google or Apple or other innovative companies, there’s a lot of chaos, playfulness, laughing, and experimenting. They encourage brainstorming lots of ideas even if they seem crazy. You never know when someone will come up with a new idea or tool or app.

The important thing for schools is what results you get from an environment like this. You give permission to play right from the beginning – early childhood. Play is purposeful. Pre-schoolers play real world games like pretending to drive, being a doctor, and imitating what they see D.Bootcamp at Stanfordfrom the adults in their lives. Look at the d.School at Stanford where they are redesigning spaces, bureaucracy, and executive experiences. If you look at IDEO and why they encourage playing at work, you see a hands-off culture where everyone can create and experiment and try lots of different ideas that push boundaries. Many of these ideas may seem ridiculous to others but someone may come up with something amazing. So can this kind of environment work in schools? I say “Why not?”

Think about your classroom where students are part of your team like a start-up company. Look at some of the IDEO examples and think about you and your kids redesigning the space. Tell them to make it playful. Move things around. I like to have an area for kids to sit on bean bag chairs and another space for pacing or for people to stand up. Who knows what kids will come up with if they get to move when they feel like it. Stop forcing kids to be what they’re not.

Have students look at the curriculum with you and take one topic and have them reinvent it so they own it. Tell them to be creative. Come up with a problem they can solve. Let them be ridiculous. They may design a new app or game. If you just let go, you can personalize learning for each child by letting them explore, discover, play.

I remember one of my teachers would come to school dressed up as a famous historical person. That was ridiculous. I loved it and remember it. Now it’s time for kids to have permission to be creative, playful, and ridiculous.

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Student-Centered Learning: Meaningful Work

Project-based learning that is student-centered works if it is meaningful work. According to the article “Seven Essentials for Project-Based learning” on Education Leadership:

A project is meaningful if it fulfills two criteria. First, students must perceive the work as personally meaningful, as a task that matters and that they want to do well. Second, a meaningful project fulfills an educational purpose. Well-designed and well-implemented project-based learning is meaningful in both ways.

It doesn’t matter the age of the learner, every learner gets more involved in the process if the task at hand means something to them and there is a purpose for their work. Let’s look at purpose.

  • Teacher one gives an assignment for their students to write a paper. Usually, the student hands the finished paper in to the teacher who then spends the evening reading and grading the papers.

  • Teacher two shares a topic or asks students to find a topic that is meaningful to them and write why it is meaningful. Students generate questions about their topic, come up with an opinion piece, and then share their writing with their peers who provided feedback. They use a rubric to grade each other and themselves.

Which do you find more meaningful and engaging?

Wanting to know more
Students come to school curious about the world. They want to know more. If the teacher can let students pursue their interests and what they are curious about, then the classroom changes. How about the teacher bringing in a photo or local topic like a polluted nearby creek and letting students discuss it? Then they could go to the creek, take pictures, do research about the creek, interview water experts, etc. What they could find out is that they can make a difference somehow. They can research the problem, find out how a polluted creek like this one could impact the environment and life in the creek, get the right people involved to clean up the creek, and even pick up trash around the creek themselves.

What about the standards?
When I work with teachers they are told to meet the standards, follow the pacing guide, and use the textbook. When you are moving to a student-centered classroom, you are slowly changing the way you teach. You can still meet the standards and cover most of the curriculum. Instead of trying to “cover” everything, there may be another way to involve your students as co-designers of their learning.

  • Show your students the standards — right from the beginning. Explain that they will need to meet these standards with the project. Projects also cover multiple disciplines. If you focus on creeks for 4th grade (CA Science – Earth Science – Water), then you are also meeting Investigation and Experimentation, Language Arts > Writing Strategies > Research and Technology) and probably more.

  • Tell them that you need their input as co-designers so their learning is more meaningful to them. Mention that you normally teach the lesson like this but would like to have more of a student voice. Have them review the topic, the standards, and come up with questions based on this information.

    Good driving questions help focus the project
    We are all born curious. Most children want to learn something by first asking a question. “Where does rain come from?” “Why does a hummingbird flap its wings so fast?” The questions lead to more questions. If you think about the creek and pollution, maybe some of the questions might be “how did the creek get polluted?” or “why do people throw their trash in the creek?” or “how does the pollution affect the fish and other life in the creek?”

    A good driving question gets to the heart of the topic or problem. The creek is polluted. Life in the creek is impacted. The environment is affected by the pollution. Sometimes a good driving question is a call to action. “What can we do to stop the pollution in the creek?” The other questions asked before supported this question.

    Students working in groups
    This is the piece that teachers find difficult to manage or coordinate. Do you let students choose their groups or group by topic or do you choose the groups for them?

    The first time you ever do a project-based learning activity, be kind to yourself. First time, you choose the groups. Each group will have roles for each person but you decide on the roles. Let them choose who will do what. Some students will take on multiple roles and help each other. Some may not.

    I’m going to go into more detail in later posts about how to set up groups, designing questions, etc. The main thing I wanted to get across in this post was to focus on meaningful work and purposeful projects. If your students, no matter what age, feel they can make a difference, they are more motivated to learn, to share, to write, and to present.

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BYOL + PLC = CoP

BYOL means Bring Your Own Laptop. I know I know – acronyms – Why? I’m trying to make a point here. If you have enough resources for each child (BYOL), then you can grow professional learning communities (PLC) with all learners. When you have these communities sprouting up around your district, you build communities of practice (CoP).

Forest Hills Local Schools in Cincinatti, OH launched their laptop program in January 2011. They focused on all 7th grade students who would bring their own computers to school or use the school’s laptops. They decided to start with a pilot program to gather data and learn what works and what didn’t work before they expanded to more grade levels across the district.

Cary HarrodI’ve known Cary Harrod (caryharrod@foresthills.edu), the Instructional Technology Specialist, for many years and knew how persistent she was to get a program like this off the ground. I remember her saying to me several years ago, “it’s all about the kids” and “how do we make change when there aren’t enough resources?”

So after I heard that Forest Hills piloted a BYOL project, I interviewed Cary last week. She shared with me how the district proposed a 1:1, where the district would purchase laptops for all students but that it was cost prohibitive for a district of 7,800 students with 6 elementary schools, 1 middle school, and 2 high schools. Two years later (April 2010), they wanted the tech team to come up with something different and we decided to go BYOL. The school board and administration supported it and the technology leads researched existing 1:1 programs. They wanted to focus on digital learning that supports student-centered learning pedagogy.
@1st Centurizing Learning

A critical piece was designing a professional development plan that incorporated 21st century learning. They agreed on the importance of personal learning as the first step towards understanding the shifts occurring in education. They wanted to create a “hothouse” where great ideas begin, new methods of learning are shared and communities are rooted.

The structure included:

  • cultivating a professional learning community (Ning, Twitter, Diigo, Skype, f2f meetings)

  • providing for sustained practice and anytime learning (Ning, Twitter, Diigo, Skype)
  • modeling Inquiry Learning
  • providing coaching
  • modeling effective collaboration
  • developing Theoretical & Practical Understanding.

The district, school board, and the 7th grade administrator, Natasha Adams, developed a partnership with teachers, students, and parents to bring everyone on board. Only a small percentage were resistant. In November 2010, the district has a showcase of projects where teachers set up booths and invited parents. They also set up

CAMPL

Conversations
About
My
Personal
Learning

along with conference style tool workshops after school and on Saturdays. For all families that were included in the BYOL program, there was a mandatory session on the Nuts and Bolts of laptop maintenance and safety. Over 1,000 people attended all of the sessions.

While the professional development began with conversations about the tools, they quickly
began talking about what this will look like in the classroom.

The principal required all teachers to develop their PLN (Personal Learning Network) and read and discussed Tribes by Seth Godin. 40 teachers went through the Partnership for Powerful Learning. Forest Hills TeachersAfter spending a month on how to articulate the move from 20th century to 21st century learning, the teachers brainstormed a list of characteristics of a classroom with good teaching and good learning. They then used the characteristics to transform a 20th century lesson and give it a 21st century bent.

The pilot started with 7th grade with 559 students, 353 brought in a device. There were already 160 laptops available to lend and the rest of the parents provided their children laptops. Now that every 7th grader had a laptop, support at home, and the teachers were ready, they focused on lesson design.

Students used their devices in all subject areas and utilized the many tools available to access, manage and organize information; connect with other students and experts; and create multi-media projects.

Due to the success of the project, the program has expanded, allowing all eighth graders to bring in their own devices. Currently, over 580 students are bringing in their own device. Further expansion will occur in the 2012-2013 school year, when the program moves to grades 9-12 with a possible expansion to the elementary grades in subsequent years.

Links:
Link to BYOL
Nagel Middle School, Forest Hills Local Schools

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Rethinking 21st Century Skills

Most schools today are not able to make the necessary changes they need to make to be a 21st Century school. It’s not just about technology, teaching, and learning.

Here’s what I see:

    • Schools putting in wifi and maybe enough bandwidth for one device per user.

    • Training teachers on the specific devices and software with a few examples for the classroom.
    • A few schools going 1:1 at school. Very few school-home connections.
    • Very little community and parent involvement at the school.
    • Most funding for 1:1 is soft money with little available for ongoing support.
    • Top down mandates and decisions about types of technology allowed.
    • Firewalls and blocking software that do not give access to most Web 2.0 tools and social media.
    • Focus on increasing student achievement (i.e. raising test scores).
    • Lots of talk about student-centered learning with only pockets of best practices.
    • Cuts in arts, physical education, counseling, libraries, and technology.
    • In-flexible curriculum where students have no say in their interests or passions.
    • No emphasis on the skills and values employers are looking for in their employees. See post.
    • Most educational conferences still focus on testing, technology, and status quo and not on real change in the classroom. Talking about the future is sexy but teachers don’t think it’s doable in their classroom.
    • Teacher education programs are subject-specific silos and tenure-driven organizations. [source]
    • Collaborative planning time, if there is any, is mostly used for lesson plans tied to textbooks and tests.

Change is difficult. Everything is changing around us. Our children are not prepared for today. Just ask your neighbors who have their children who graduated from college who are not able to find work. This is a national crisis. Media and politicians point fingers at schools and teachers as the problems. This is not right. Everything is changing. All of us need to pull together and look at how society is changing. It is all children we are putting at-risk now. Teachers need to be valued instead of blamed for all the ills of society.

I work with public and private schools — high poverty and wealthy schools around the country. Change is slow no matter what type of school.

High poverty schools keep trying different strategies. One year it’s the technology. Another year it’s professional learning communities. After that, something else. The problem with high poverty schools is bigger than one thing. Teacher retention is an issue. Social issues in that community play a big factor. Families in crisis is such a big issue that children get lost in the system. They come to school barely able to function. Teachers can only do so much. Class sizes are too large and many teachers are inexperienced to deal with many of the issues they children face.

With wealthy schools, the test scores tend to be high so parents and teachers don’t see a need to make changes. In fact, there is a concern about taking some risks then seeing scores fall. The issue for these schools is not academic achievement, it’s more of a social issue. The students from wealthier schools have issues they are not talking about: drugs, eating disorders, pregnancies, depression, wrong career choices, children graduating and not finding jobs, etc.

Nothing will happen if the school or district doesn’t support change and talk about the real problems at hand.

Science Leadership AcademyI am looking for schools that really want to make change and address the real issues that are happening with their students, teachers, and the school community. I know a few making some amazing strides where students shine and show entrepreneurial skills like the Science Leadership Academy in Philadelphia, Pennsylvania and the Duke School in Durham, North Carolina where the university, teachers and students design innovative curriculum together.

I’m going to look for examples, interview people, rant, yell, shake up some systems. It’s all about our kids now. I challenge myself, you, and all of us to roll up our sleeves and get to work. It’s time to plan and develop a vision for local communities so their students can be global citizens of the 21st century.

Are you ready?

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12 Tips for Inquiry-Based Learning

Inquiry-based learning is a style of teaching that is based on asking questions that kids honestly care about and guiding them to find the answers as well as coming up with new questions along the way. Dewey’s description of the four primary interests of the child are still appropriate starting points:

  • the child’s instinctive desire to find things out

  • in conversation, the propensity children have to communicate
  • in construction, their delight in making things
  • in their gifts of artistic expression.

It makes sense to teach this way. However, it takes more than just letting go and letting students choose questions. The first year you implement inquiry-based learning is a big paradigm shift. I put together 12 tips that could help you as you jump into the inquiry-based learning approach.

  1. Plan enough time to pre-plan, plan, and plan again during implementation. Even though inquiry-based learning is student-centered, planning involves much more prep time.

  2. Start with a topic that encourages inquiry. Review your curriculum and choose a topic that you believe will motivate and engage your students.
  3. Choose 20% of your time for inquiry. Some teachers are not ready to convert their entire curriculum to inquiry-based learning. You might want to look at transforming your classroom 20% of the time.
  4. Flip your classroom for this unit. Create a blog or website to host videos and information about the concepts you want students to understand. You can even video and post your lectures. Ask students to review the concepts you posted on their own. Then use classroom time for sharing, collaborating, lab work, research, writing, and production.
  5. Pose real questions. Model open-ended questions where there are no right answers. Consider the following questions about the questions you ask:
    – What do I want to know about this topic?
    – What do I know about my questions?
    – How do I know it?
    – What do I need to know?
    – What could an answer be?

  6. Encourage co-designing the curriculum. Share the standards or performance skills with your students that are to be met during this inquiry-based lesson or unit. Since the unit is student-driven, students can develop what assist in what they plan to learn and own it.
  7. Develop rubric for assessing learning. Invite students to contribute to the development of the rubric. You can start with a few criteria using Rubistar and then ask students to refine and add to the criteria.
  8. Group students for collaborative learning. Divide students into small groups. Encourage each group to develop a driving question that they will work on together, and then let them develop a project based on the question.
  9. Have students collect resources. Students can use Google Docs or a Wiki to collaborate as they collect websites, images, videos, podcasts, documents, etc. that supports the topic. asks more questions, and helps answer their questions.
    – What kinds of resources might help me find the answers?
    – Where do I find the resources?
    – How do I know if the resources are valid?
    – How can you ensure responsibility and authority?
    – What other information is available?

  10. Monitor progress. Share a checklist with the groups and then ask them to refine the checklist to meet each group’s needs. Then refer to the checklist while developing project.
  11. Interpret information. Encourage students to ask these questions about the information they collected:
    – How is this information relevant to my topic?
    – What parts of the information supports my answers and does not support my answers?
    – Does it raise new questions?

  12. Present findings. Have students present to each other and ask for feedback and any other questions that their presentation raises.

Learning begins with the learner. What children know and what they want to learn are the very foundations of learning.

3

The 4Cs Gives Students Wings

There are two lasting bequests we can give our children.
One is roots. The other is wings.
Holding Carter Jr.

The Partnership for 21st Century Skills (P21) and FableVision just released the animated film “Above & Beyond” created by Peter Reynolds to emphasize the value of 21st century skills in education. This original animated film is designed to spark conversations about the essential innovation skills needed for students to be successful – and the U.S. to remain economically viable — in an increasingly challenging global economy.

P21’s nationwide coalition of business and education leaders have spent years creating a framework for integrating 21st Century Skills into education, and are now promoting a bundled subset of skills called the “4Cs”:

  • communication
  • collaboration
  • critical thinking
  • creativity

These skills are cited by industry as the keys to innovation and invention and essential skills for all employees. P21 will use the film, along with an online digital toolkit that includes a downloadable poster and support resources, in a nationwide campaign to make the 4Cs a household term and promote the integration of 4Cs across all subject areas.

New York Times best-selling children’s book author, illustrator and FableVision founder Peter H. Reynolds (The Dot, Ish, The North Star) created Above & Beyond to tell an allegorical story of how the 4Cs help students move beyond foundational “3Rs” to acquire the 21st Century Skills that industry demands.

This animated film tells the story of two school children who compete in the school’s engineering contest – one of whom can’t move beyond the boxed kit – and the other who is an “out of the box” dreamer and visionary. The students join forces – and use communication, collaboration, critical thinking and creativity to win the race. The allegorical fable helps show that content mastery without the 4Cs skills won’t give students the “wings” required to meet the demands of higher education, career and life in a global society and world economy.

To download a free 4Cs poster, go to www.p21.org/4Cs

For more information on:

Partnership for 21st Century Skills, visit http://www.p21.org/ and connect with P21 on Twitter @P21CentSkills.

FableVision Studios and FableVision Learning, visit www.fablevision.com and connect with FableVision on Twitter, Facebook, and LinkedIn

0

How Games Prepare Learners to be Leaders

The digital native has been part of the gaming world most of their lives. Can games help prepare them for their future?

From “The Gamer Disposition” by John Seely Brown and Douglas Thomas, I realized that there are multiple characteristics that can also prepare gamers to be leaders in the business and education worlds. The multiplayer online games expect users to be quick, be able to adapt and evolve as games change, and know the rules, tips, and even make the rules as they progress through this new type of social system.

Brown and Thomas share five key attributes as character traits that players bring into their games:

  1. They are bottom-line oriented. Games have embedded assessments where gamers compare with one another where they rank, their title and points, and they share with each other how they can improve their ranking.
  2. They understand the power of diversity. Teamwork is the only way a gamer can work in this social system. They need to talk to each other and determine what strengths each member has on their team so they can improve their score.
  3. They thrive on change. Games are evolving during the game. Gamers have to think on their feet while they make quick decisions and actually have to be in charge of managing change.
  4. They see learning as fun. The fun they experience is learning how to overcome obstacles, seeking out problems and then letting other gamers know the strategies they used to solve the problems.
  5. They marinate on the “edge.” Gamers look for alternative strategies and innovative solutions for a better way to solve problems. They are making it up as it happens so they cannot only understand the game, they can reinvent the game.

Consider in the World of Warcraft, a Guild Master has all the fundamentals of a leader. They create a vision with a set of values that attract others; find and recruit players that fit with their vision; they form apprenticeships for new players; they coordinate and manage how the group is governed; and mediates any disputes.

In ongoing conversations about gamers, the question that keeps rising to the top is “are gamers born or made?” Thomas and Brown reframe that question in the context of the challenges emerging for the 21st century workplace. It really doesn’t matter what skills you have to play a particular game; it is how talented you are in attracting the right people to work with you on your quest.

If we take this a step beyond to education and what classrooms look like today, gamers or those with gamer characteristics are lost and their talents are not tapped. This is the same with teachers who think out of the box, who develop an open environment where there are no right or wrong answers and allow creation of questions that encourage more questions. This is happening in pockets within public and private schools with creative and innovative teachers and administrators who are willing to take some risks that demonstrates that this type of learning environment engages students in the learning process and motivates them to want to learn more.

How do we tap teachers’ and students’ talents?

This post is not about using games in the classroom. It is how to identify the characteristics of gamers and transfer those disciplines to the classroom. A teacher can be more like the Guild Master who runs a democratic environment where there is shared leadership and ownership in what is to be learned. Consider that certain games’ characteristics include non-monetary performance incentives, data transparency, temporary leadership roles that give people the chance to practice their leadership skills – make it easier to be an effective leader. [Hemp, 2008]

One implication for real-world organizations and schools: There may be large and untapped reservoirs of leadership talent that you don’t know you have right in your classroom, school, school community, and the global classroom.

So should we think about these characteristics for future teachers and administrators? Will ongoing assessment strategies look like these games so students rank themselves, compare their results with other students, and work collaboratively to help improve the results?

Maybe the same can be true for collaborative professional development. K-12 and Higher Ed is also in a state of flux. Things are going to change. Why? Because of the economy, job loss, changing demographics, and a huge need for thousands of high quality teachers in the next few years. High quality teachers does not mean teaching to the test. Teacher education institutions can be the playground where the faculty and students do the research and development to design these new learning environments. Let’s rethink what is a school. How about a P/K-20 learning work and play center? Maybe consider the school as the learning center for the community open all hours of the day where all stakeholders are involved in the design and implementation of the curriculum.

Resources

Brown, J., and Thomas, D. The Gamer Disposition. Harvard Business Review. Feb. 14, 2008. Online. Available. March 9, 2008.

Hemp, P. Does your Leadership Strategy include the World of Warcraft? Harvard Business Review. Feb.19, 2008. Online. Available. March 10, 2008.

This post was first posted on Rethinking Learning March, 2008 and even more relevant today.

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Getting Back to Learning After Testing

I work with several public middle schools who are in the middle of testing. The mood and morale is awful. Students are complaining of headaches and some are skipping school. Teachers are asking me to help them create projects now so as soon as they stop testing, their students can get back to real learning that is connected to what is relevant to them.

Students need to be part of the design team developing questions about what means something to them. One topic we are working on is a six week project on Global Climate Change. We took a template of an existing project and cloned it. That was easy. Now the hard part.. designing group activities where each child has a role and responsibilities. The product they will create in their group is a 30 second public service announcement (PSA) about a topic involving Global Climate Change.

We brainstormed ideas for activities:

  • class will view a video on Global Climate Change.
  • the class will brainstorm ideas for topics about climate change using Inspiration.
  • students will group by topic (4 to a group).
  • each group will mindmap ideas and questions about their topic. They need to come up with at least ten questions. Refer to Developing Questions for Critical Thinking using Bloom’s Revised Taxonomy.The will post their questions around the room and on a comment on the website.
  • group roles could include: researchers, actors, director, camera person, graphic artist, writers.
  • each group will be responsible for a category with questions and answers for the jeopardy game.
  • groups will research their topic on the Internet and find the causes, effects, and how people can change the effects.
  • each student will calculate their carbon footprint.
  • all topics will be pulled together as the jeopardy game and played in class. The jeopardy game will be embedded in SlideShare and the project website.
  • the class will Skype with a local TV meteorologist about weather and the climate. Each group will choose one question to ask and discuss with the meteorologist. the Skype session will be recorded and saved to the website.
  • each group will then write a paragraph (100 words) about their topic and hand it to another group for feedback.  Questions to consider:
    Is it informative about the topic?
    Is there a call to action for the audience?
  • each group will use the feedback to create a storyboard with no more than 8 scenes and present to two other groups for feedback and approval.
  • each group will design or find the graphics, costumes, charts, etc. for each scene and practice each scene so the PSA is no more than 30 seconds.
  • each group will film and edit their PSA.
  • groups will show off their PSA to each other.
  • class will showcase their PSAs to school and parents.

This is big. It will take six weeks but these 6th grade students will always remember what they did and be proud of it. My job is in the background. This is too much for a teacher to do alone if they have never done anything like it before. I’m their coach.

This is so much fun. I want to do more. I am working with several other teachers to design different projects, playshops for teachers and more. One cool project is a CSI project. I’m working on that today. I wish learning could be like this everyday where students own it. Teachers are pulled in so many directions and spending months to prepare for tests that impact the school not the child. This is very upsetting to me. It should all be about the child — the learner.

In the future, we’ll look back and shake our heads for taking creativity and critical thinking out of schools for a whole generation of kids.  It’s time to bring joy back and make learning relevant to the real world.

1

Learn More. Teach Less.

There is a lot of controversy about professional development especially now when budgets are tight. I haven’t blogged for some time because I have been steaming about what is happening in our schools — for our children. This is their future we are messing with. Okay so here I go. I’m going to rant a little. Are you ready?

I’m a coach. I go into the schools and watch what teachers have to do now. In most states, it’s testing time. Some schools are off this week. For the past 5-6 weeks, teachers have been teaching to the test. I don’t know about you, but to stop everything and teach to the test is outrageous. Is this really for our kids or to keep the school open? Or to really leave every poor child behind? Forget projects. Forget engagement. I know. I know. Accountability. Student data. If the data takes in account more than standardized tests. How about authentic assessment? A collection of evidence of learning.

What do our children need for their future? I can tell you it is not about knowing FACTS and how to answer a multiple choice test. That is unless they want to play Jeopardy or Trivial Pursuit. The jobs they will need expect them to know how to be creative, innovative, and be able to discern what they find is a fact or an opinion. News is bombarding us on the Internet and TV. Most children have cell phones but they are not allowed to use them in most schools. Why? Why are we so afraid of them. Cell phones are great tools and will become more of a factor in our lives. Just watch! There are more cell phones than landlines now. Students use their cell phone even more than the TV or computer. They rarely read newspapers anymore unless it’s on their phone. How do they know if the information they read online is biased, propaganda, or a big fat lie? We used to teach life skills and connect to real-world activities. We need to change the focus on facts and show students how to use information effectively, find it, evaluate it, and then even publish. I bet the majority of your students use some form of social media like Facebook and Twitter. I bet if you had students use their cell phones in school, they would be able to read, write, and publish using them. Ask them to text each other notes and brainstorm ideas with a mindmap.

Today the focus is on basic skills: math and reading. In some countries, children don’t start school until they are seven. We expect our children to start reading in Kindergarten. I remember when Kindergarten was where kids learned how to socialize. A good friend of mine retired when she was spending more time teaching the kids how to bubble in a bubble for the test then having them sing or dance.

This is a tough time because of the economy. We are focusing on building “High Quality Teachers,” but we take away what teachers need to become effective.  The problem for me is the definition of a “High Quality Teacher.” It is different depending on your bias about testing. Is a “High Quality Teacher” an expert in their content field but have no skills on how to do group kids for teamwork. One of the main characteristics needed in many high paying jobs is teamwork and collaboration.

If we really want our students to understand the concepts in the standards, then let them teach each other — co-design with your students projects that make sense. Students want to make a difference. I bet if we asked our kids to come up with questions about climate change, they would come up with hundreds of questions. Let them take one question and brainstorm more. Then design a public service 30 second movie to broadcast on YouTube. Just imagine how many standards they would meet and understand after a project like this.

Think about a project you did in school as a child, if you did. Then think about what you learned from a standardized test. What do you remember? I know we need some background information, but let’s be more creative about it. I remember making a paper maché relief map in third grade. I don’t remember much of anything else that year.

I cannot sit in a lecture anymore myself. I cannot even imagine children today sitting still for five minutes. Teachers are teaching more and students are learning less. They may get it for the test, but do they retain it?

I’d like to challenge a school or district to try a pilot with several groups of students. Follow them over several years. With one group (your control group), everything is like it is now. Then another group, have them make a movie with their Smart phone, do projects, teach each other. Test the groups the same. I wonder who will retain the information more. I’d love to be part of it. Let me know if you want to try this.

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